Adventure Society

Deliverables:

  • Digital Sketches

  • 3D Prints

  • Bound Book

Design Team:

  • Erica Frost

  • Madeline Mays

Programs Used:

  • Figma

  • Procreate

  • Autodesk Fusion

  • Adobe Illustrator

Time Frame:

  • Started August 2024

  • Completed December 2024

Children & Technology

With the constant distractions and psychological pain caused by technology on adolescent minds, my partner, Madeline Mays and I worked on an interactive story to help redirect and correct the developmental issues that stem from it.

  • During our research, we found that children are struggling with connecting with others when a screen is on

  • With the growing interest of social media in younger teen audiences, there is an increase in exposure to inappropriate content

  • In general, we saw and heard stories about students who don’t interact with strangers or adults and need practice with problem solving, so by placing those students in a story where they have to problem solve with an unknown adult, we can help give the students that practice

Interviews

I spent some time with teachers from E. G. Shaw Elementary in Beavercreek, Ohio, to learn more about some of the struggles in the classroom and where they stem from.

 I feel like these kids never had to wait. Their parents picked up their groceries in the back of the store that delivered it to the back of the car and we didn't interact with people and they never had to wait in a line.”

“I think that they need a lot of repetition, a lot of support, and again, that can be hard to provide that to the extent that's needed to help them be successful.”

“parents need to read to their kids, sing to their kids, engage with their kids, play a game with their kids, and that's where I see a lack”

“There's a larger percentage of kids who have immediate explosive reactions to things when they don't get their way. Again, and it can be for any number of reasons, not just, it can be somebody looked at them wrong, it can be they have something they want, it's, they have a harder time being able to work through those issues, and it's sudden, and it's, in some cases, violent, which didn't happen before, to the extent that it does now.”

More Research

Themes/ Interests

Groups

Skills/ Activities

Company Logo Inspiration

Story Inspiration

Company and Story Branding Final

After our research, we came to the conclusion to make a 1930’s film noir inspired story. I referenced ride, escape room, and haunted house floor plans to create a layout that could be mirrored and duplicated to fit multiple experiences at once.

Story & Layout

Final Layout and Synopsis

The year is 1932 and you and your friends have been selected to help Detective Charlie Morrison solve a recent diamond robbery in the First National Bank of Goodville. The four top suspects are a fired bank teller, the bank manager, the bank secretary, and the first responding officer. Your group must solve this “who done it” as a team to find out who is getting hauled off to jail.

Getting Into Puzzles

We settled on using a cryptex and a Ledger as our main puzzle pieces leading to a secret door and letter that will help give away the final answers

Modeling

I modeled and rendered (3D and Sketched) the puzzles. I also tested the use of AI rendering with the monkey statue puzzle pieces due to being in a sling during that half of the project.

Printing The Cryptex

Final Pieces and Office Concept

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Party Game